The ability to release/use water to various attacks. Sub-power of Water Manipulation, variation of Elemental Attacks.[]
Water Attack |
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Also Called[]
Hydrokinetic Attacks
- Water Projection
Capabilities[]
The user can release/use water to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.
Applications[]
Expanding Water Bolts: Project water that expands rapidly on contact with an object.
Formulated Water Blasts: Release blasts of water in a form of a creature or object.
Hand Blasts: Release water blasts from hands.
Hidden Attacks: Channel attacks through a medium.
Missile Generation: Create missiles of water.
Omnidirectional Water Waves: Send out a wave of water in all directions.
Reflective Attacks: Release attacks of water that can bounce off of any surface.
Scatter Shot: Release water blasts that split into multiple fragments.
Sword Beam Emission: Release water blasts from swords and other such bladed weapons.
Water Ball Projection: Create and launch spheres of water.
Water Beam Emission: Release beams of water.
Water Blast: Release water over a specific target area.
Water Bolt Projection: Release low powered projectiles of water.
Water Bomb Generation: Create bombs/explosions of water.
Water Breath: Discharge water blasts from mouth.
Water Bullets: Fire in short sequence over a wide area.
Water Cutting: Use water to slice enemies.
Water Infusion: Empower and energize anything touched or used (usually a weapon) with water.
Water Pillar Projection: Project water pillars.
Water Spike Projection: Project water spikes.
Water Vortex Creation: Create spiral/vortex of water.
Water Wave Emission: Send out a wave of water that repels everything.
Wave Motion Blast: Launch a massive wave of water.
- Zap: A tiny short release of water to cause pain or discomfort, usually too low-powered to be destructive.
Variations[]
Bubble Attacks
- Ice Attacks
Associations[]
Force-Field Generation
Hydrokinetic Combat
Hydrokinetic Constructs
Power Augmentation
Projectile Enhancement
Solidification
Water Mimicry
- Volatile Constructs
Limitations[]
Users may require outside source of water to create a blasts.
Users may not be immune to effects of own blast.
Firing may be involuntary reaction, or released in constant stream.
Users will be exhausted when too much energy is used.
Users may be over-charged/wounded if too much energy is used at once.
- Users need control to avoid unnecessary destruction.
References[]
Superpower Wiki Charged Water Attack Article- http://powerlisting.wikia.com/wiki/Water_Attacks[]
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