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Welcome to the Elseworlds Wiki

A Multiversal Campaign Setting for Mutants and Masterminds 3e. Go ahead add your universe to the network

Multiverses are a staple of modern comics. From DC's "Crisis on Two Earths" to Marvel's X-treme X-men, creators have been able revisit old storylines and deviate from the standard conventions of thier popular characters by writing them into alternate universes.

You too can explore the multiversal clusters of the Omniverse. use this setting to explore your favorite storline worlds ("Gotham by Gaslight" or "House of M") or use it to transport your characters from one campaign to the next. Go anywhen or where your imagination is the only limit.

The Setting

What If.....There Were an Omniverse?
Power Level 40
Scale Multiversal
Setting The Omniverse
Style Greyscale

This setting jumps off of the "Across the Multiverse" series frame work from the M&M 3e Heroes Handbook. elements of this setteing should allow players to level into the multiverse by using lower rated universes to introduce a character and letting them adventure up to multiveral challenges and Omniveral threats.

Community Rules (more like principals)

  • 'In-Universe writing style- 'Most wikis I have seen discourage the use of the In-Universe language when discussing works of fiction. I , how ever would much prefere articles on this wiki to asume the universes of the Omniverse are real places (supension of disbelief)'
    • 'But some times you got to talk about what you're doing- 'Use Separate articles or discusions to publish thoughts on Gaming mechanics (I say Meta-gaming), the creative process or publication information.'
    • 'and Gaming Stats- 'I actually prefer the gaming stats to go into the actual article.'
  • Collaborative Storytelling- If I wanted to do this by myself I wouldn't have used a wiki.
    • Hey man it's a Wiki- Sure you can request that no else modify your work, that should be the exception not the rule. Use the article's discusion section to request that your work not be modified.
    • Retconning is a ten letterword- I strongly discourage anyone from undoing any work that is not thier own. That is not the same as building off of someone else's work. that is fleshing out generalizations or building up other areas of the universe.
      • Start a branch universe instead
  • Zero tolerance for Vandalism



The Omniverse- The Where of Elseworlds

The Sources of Power- What makes a Hero in Elseworlds


References

Wikipedia Elseworlds Article- http://en.wikipedia.org/wiki/Elseworlds

Wikipedia What If Article- http://en.wikipedia.org/wiki/What_If_%28comics%29

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    Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.

System Reference Document, Copyright 2000, Wizards of the Coast, Inc., Authors Jonathan Tweet, Monte Cook, Skip Williams, based on original material by E. Gary Gygax and Dave Arneson.

Modern System Reference Document , Copyright 2002-2004, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Red-man, Charles Ryan, Eric Cagle, David Noonan, Stan!, Christopher Perkins, Rodney Thompson, and JD Wiker, based on material by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Wiker.

'A Player's Guide to the Planes, Copyright 1994, TSR; Designer David “Zeb” Cook.

Mutants & Masterminds, Copyright 2002, Green Ronin Publishing; Author Steve Kenson.

Advanced Player’s Manual, Copyright 2005, Green Ronin Publishing: Author Skip Williams.

Silver Age Sentinels d20, Copyright 2002, Guardians of Order, Inc.; Authors Stephen Kenson, Mark C. Mackinnon, Jeff Mackintosh, Jesse Scoble.

Mutants & Masterminds, Second Edition, Copyright 2005, Green Ronin Publishing; Author Steve Kenson.

Archetype Archive 1, Copyright 2005, Green Ronin Publishing; Produced by Ronin Arts; Author Michael Hammes

Mutants & Masterminds,2e: Iron Age, Copyright 2007, Green Ronin Publishing; Author Steve Kenson.

Agents of Freedom', Copyright 2007, Green Ronin Publishing; Author Scott Bennie.

DC Adventures Hero’s Handbook, Copyright 2010, Green Ronin Publishing; Author Steve Kenson.

Mutants & Masterminds Hero’s Handbook, Copyright 2011, Green Ronin Publishing; Author Steve Kenson.

Mutants & Masterminds Gamemaster’s Guide, Copyright 2011, Green Ronin Publishing; Author Steve Kenson. DC Adventures Universe, Copyright 2013, Green Ronin Publishing; Authors Darren Bulmer, Seth Johnson, Steve Kenson, Jon Leitheusser, John Polojac, Aaron Sullivan

Player’s Guide to Emerald City Copyright 2013, Green Ronin Publishing; Writing and Design: Darren Bulmer, Steve Kenson, Jon Leitheusser, Prof. Christopher McGlothlin, M.Ed., and Aaron Sullivan


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