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The subject becomes paralyzed and freezes in place. It is aware and breathes normally but cannot take any actions, even speech. Each round on its turn, the subject may attempt a new saving throw to end the effect. This is a full-round action that does not provoke attacks of opportunity. A winged creature who is paralyzed cannot flap its wings and falls. A swimmer can't swim and may drown.

Paralysis

Affliction

Ranged

Casting

Casting Time 1 Standard Action

Components Varies by School

Capabilities

Ranged Affliction (Hindered/Immobile/Paralyzed)

Schools

Enchantment

Bard

Blood Rager

Cleric

Oracle

Paladin

Blackguard

Inquisitor

=== Sorcerer

=

Summoner

Wizard

Witch

Domain

Law

References

D&D Wiki Hold Monster Article- http://www.dandwiki.com/wiki/SRD:Hold_Monster

D20 Pathfinder SRD Hold Person Article- http://www.d20pfsrd.com/magic/all-spells/h/hold-person

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