A missile of magical energy darts forth from your fingertip and strikes its target, dealing force damage.
The missile strikes unerringly, even if the target is in melee combat or has less than total cover or total concealment. Specific parts of a creature can’t be singled out. Inanimate objects are not damaged by the spell. After the first level additional levels are applied to the multi-attack Feat.
Casting Time 1 Standard Action
Components Varies by School
Ranged Homing Damage 1 with Multiattack
D&D Wiki Magic Missile Article- http://www.dandwiki.com/wiki/SRD:Magic_Missile