This spell instantly transports you to a designated Fire source, which may be hundreds of miles away.
Casting Time Standard Action
The caster disappears in a flash of flames and instantly reappears in a flash of flames at a known flame.
You can bring along extra passengers or cargo dependent on your rank. A Large creature counts as two Medium creatures, a Huge creature counts as four Medium creatures, and so forth. All creatures to be transported must be in contact with one another, and at least one of those creatures must be in contact with you.
You should have some clear idea of the location and layout of the destination. The clearer your mental image, the more likely the teleportation works. Areas of strong physical or magical energy may make teleportation more hazardous or even impossible.
Familiarity: “Very familiar” is a place where you have been very often and where you feel at home. “Studied carefully” is a place you know well, either because you can currently physically see it or you’ve been there often. “Seen casually” is a place that you have seen more than once but with which you are not very familiar. “Viewed once” is a place that you have seen once, possibly using magic such as scrying.
“False destination” is a place that does not truly exist or if you are teleporting to an otherwise familiar location that no longer exists as such or has been so completely altered as to no longer be familiar to you.
On Target: You appear where you want to be.
Off Target: You appear safely a random distance away from the destination in a random direction.
Similar Area: You wind up in an area that’s visually or thematically similar to the target area. Generally, you appear in the closest similar place within range. If no such area exists within the spell’s range, the spell simply fails instead.
Mishap: You and anyone else teleporting with you have gotten “scrambled.” You each take damage,
Elemental School void
Pathfinder SRD Teleport Spell- http://www.d20pfsrd.com/magic/all-spells/t/teleport/